—How do you express “KH Birth by Sleep” in a word?
Nomura: It’s Kingdom Hearts, evolved.
Yasue: It’s like a wonderful course made up of unexpected spices. To take in everything, from the unprecedented game system, presentation, and every little bit of technology; it combines to complete a three star game.
Yoshimoto: It’s gonna be fun for the PSP.
—What does “KH Birth by Sleep” mean for you?
Nomura: Since the concept was “inevitable fate”, I wonder now if making this game was inevitable?
Yasue: Working on this thing was like competing in an Olympic event with a mix of an 100m race, an obstacle competition, a marathon, and wrestling! I ran my hardest at full speed, flew over the obstacles, used pinning techniques, made decisions, became annoyed, and after it all, I couldn’t even decide on a guts pose.
Yoshimoto: It was a mountain with invisible giants atop it. The climb is steep and difficult.
—How is “KH Birth by Sleep” different than other games?
Nomura: There probably isn’t another portable game with the same volume and feeling of variety as this.
Yasue: Times three is a big characteristic! There is three main characters, three stories to follow, and three game systems that are directionally totally different from each other. That’s three times the excitement!
Yoshimoto: The scenarios of the three main characters is the main feature! The image display challenges the limits of the PSP, it’s gritty but gorgeous! And the Disney characters are surprisingly luxurious! This is KH Birth by Sleep, it’s what everyone is anticipating.