Re:Riplai Interview Days Section

Re:Riplai was a special ‘mook’ (book magazine) released by Square Enix through Famitsu Publishing company at the end of 2008 which contained numerous articles and interviews with developers working on the company’s latest titles, including all three new Kingdom Hearts titles. These interviews came directly from my own copy. Please do not repost without crediting to Heartstation.

KINGDOM HEARTS 358/2 Days with Director Tetsuya Nomura

Q. I’ve never played a Kingdom Hearts game before, so it’d be best to start from the first game?

A. This time it’s a new main character in a new story. If you’re not familiar with Kingdom Hearts, I think you can enjoy it from this main character’s point of view. Additionally, it’s full of content fans of the series will enjoy.

Q. I was interested in the system introduced in the demos.

A. I regret I can’t reveal all the details of it yet. Please expect more information to be revealed about it in the future.

Q. What kind of mode is multiplayer?

A. The multipart is basically pulled out of standalone gameplay and become missions on a higher degree of difficulty. Even playing on your own, you could choose whatever character you wanted and play.

Q. When playing as the various characters, do you gain experience points?

A. It’s not the sort of system where what you do in one play mode only influences that mode, but it’s the sort which shares levels and items mutually.

Q. Since it covers only a year of Roxas’s time, I worry that the volume of the single player mode will be small.

A. Most of the time the plot is taking place between the previous games. Since this story is independent and is elaborating from the time of Kingdom Hearts II, I think that after clearing all the missions you won’t feel that the contents were short lived.

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